Go for a backstab like you usually would. It's a connection issue, which means that unless you're preternaturally good at timing there's no benefit to trying to time it perfectly. When you get behind him, go for it. Obviously, the sooner the better because you want to actually get the backstab, not just guard against latency.

Not every sound was changed, mostly only sounds with a noticable change between DS1 and DS3. This mod SHOULD work for both Dark Souls: Prepare to Die Edition and Dark Souls Remastered, however I only really tried it with the remaster. How to install: 1.) Place into your Dark Souls install directory, probably at C:\Program Files (x86)\Steam
To perform a Backstab, the player character needs to be behind the target's back, not blocking, then hit R1 (on PS3) or RB (on Xbox 360) to perform the backstab. Parry and Riposte If you are using a light or medium shield (or certain types of weapon equipped in the left hand), you can parry incoming melee attacks by pressing L2 (on PS3) or the
Theres a little wind up period to allow people to escape to prevent iffy pivot backstabs and such from dark souls 1. Raiun. This is intended. In Dark Souls 1, the enemy would be frozen in place as soon as you initiated a backstab. It made backstabbing a super centralizing strategy and you could safely use it against basically any enemy that
I installed Skysa with it's requirements, Elder Souls 0.9 from patreon, alongside sweep attack, halberd, flinching, parry/backstab as well as a Dark Souls movement and stamina regen. The Issue I seem to have is that while the one handed animations from what I can tell are working properly as well as the greatsword (haven't tested anything else
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dark souls backstab not working